Howdy!
Welcome to my blog and thank you for stopping by :D
I love writing as much I love animating stuff. And this blog helps me combine
both into one. I can animate and have a talk about that through posts.
Why I Started This Blog?
I have been working around with DragonBones for quite a long time now. The first
version I used was something that is not even offered for download now in the official DragonBones website.
When I started off there was a huge barrier. The devs are from china. And so it's not surprising that most tutorials available that time was in chinese. While the software
itself was awesome there was no easy way for me to get into it.
However I didn't turn away just because there were no tutorials. I soon started
using and animating with DragonBones. And after some heavy strugglings and
stress, mistakes and errors, bugs and headaches I once looked back and realized
how much I actually progressed.
I also reported around ~20 bugs to the devs and even if it's just a small thing
I helped improving the software :)
By time DragonBones also got it's updates and I was busy understanding the new features of DragonBones as well so I'm always up-to-date.
Now that I had this massive problems in the beginning simply because of lack of tutorials and poor documentation I decided to share my experience and knowledge about how animationworks in DragonBones.
And I hope YOU can benefit from this.
Why You Should Read This Blog?
You are here for a reason. You want to learn about DragonBones.
My idea of starting this blog in the first place is to offer you some 100% free high quality step by step DragonBones animation tips. And by step by step I mean complete, in depth tutorials that you can follow through, and be one of the
successful animators out there on the web using DragonBones
If you consider yourself an expert in DragonBones then there might be not much
you will learn here.
My main focus is not doing an animation tutorial but educate people how to use DragonBones FOR animation.
So here are some of the reasons how my blog can help you and why you’ll find this blog useful.
- Learn one of the best game animation softwares
- Be able to animate your own characters
- Be able to use advanced features such as mesh deforming
It would be a pleasure for me to see the character animations you have done after reading this blogpost.
You are very welcome to suggest topics I should write about and I will make a blogpost on that topics.
So.. Who am i?
My name is Hamza Cavus - just that random guy you probably meet on the street :D
I am a self taught digital painter, character designer /animator and most of all hardcore gamer.
My childhood was as ordinary as it could be. Surprisingly my life has changed to a chaotic odyssey now :D.
Facts about ME
- Born in 30-12-1990 in Germany
- Love playing video games